collateral diarrhea
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- Feb 12, 2015
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Long story short: I might buy a mech mod tomorrow. I don't know if I will, but it is a possibility.
What kind of advice would you give to a new mech mod user? Keep in mind that I'm not 100% new, but I did not use a mech mod before.
For example, assuming that I am using an authentic Sony VTC5 rated at 3.7 Volts with a 0.3ohm build - it will draw 12.3 Amps which is completely safe because the battery can push up to 30A. I worked this out on pen & paper (want to make sure I can do it this way first before moving to "cheating" with calculator). Is this calculation correct and safe?
Since the wattage is completely dependent on resistance in mech mods, how do you deal with wattage? What i mean is, you can't control the wattage, how do coils handle this? I am worried about putting a build in there that is quite low in resistance and the coil just melts due to shear amount of heat produced. I worked out, without complete accuracy, that a 0.3ohm build with a single Sony VTC5 (3.7V) will produce between 43-47 watts which is completely fine for most build that I use at 0.3. I kinda answered my own question here, but the real question is - does this paragraph make sense?
0.1ohm build with a Sony VTC5 (3.7V) will draw 33A+, i didn't work out the exact number but the fact that it is over 30Amps means that the battery can potentially vent and or blow up, in other words = bad. Is this assumtion correct?
I simply want some to check these assumptions.
And finally, any suggestions for a nice and cheap first (and probably last) mech mod? I just want to give it a try, not planning on using mechs as my ADV.
Edit: I really don't want to spend more than £20 on a mech mod, so most likely will have to be a clone. Anyone can suggest some good quality clones? I really don't want to end up buying a bad clone, since consequences of having a fault are a lot worse than with regulated mods that happen to be bad.
What kind of advice would you give to a new mech mod user? Keep in mind that I'm not 100% new, but I did not use a mech mod before.
For example, assuming that I am using an authentic Sony VTC5 rated at 3.7 Volts with a 0.3ohm build - it will draw 12.3 Amps which is completely safe because the battery can push up to 30A. I worked this out on pen & paper (want to make sure I can do it this way first before moving to "cheating" with calculator). Is this calculation correct and safe?
Since the wattage is completely dependent on resistance in mech mods, how do you deal with wattage? What i mean is, you can't control the wattage, how do coils handle this? I am worried about putting a build in there that is quite low in resistance and the coil just melts due to shear amount of heat produced. I worked out, without complete accuracy, that a 0.3ohm build with a single Sony VTC5 (3.7V) will produce between 43-47 watts which is completely fine for most build that I use at 0.3. I kinda answered my own question here, but the real question is - does this paragraph make sense?
0.1ohm build with a Sony VTC5 (3.7V) will draw 33A+, i didn't work out the exact number but the fact that it is over 30Amps means that the battery can potentially vent and or blow up, in other words = bad. Is this assumtion correct?
I simply want some to check these assumptions.
And finally, any suggestions for a nice and cheap first (and probably last) mech mod? I just want to give it a try, not planning on using mechs as my ADV.
Edit: I really don't want to spend more than £20 on a mech mod, so most likely will have to be a clone. Anyone can suggest some good quality clones? I really don't want to end up buying a bad clone, since consequences of having a fault are a lot worse than with regulated mods that happen to be bad.
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