i use a gizmo (small caged mech mod)for work and have done for 3 years because its so small
the things you need to be aware off when using a mech are
minimum recommended ohms the mod can run at before bits melt and stay above this
max amps your batts can run at(or the lazy way of min ohms they can handle)and stay on the safe side
dont forget to lock the fire button when not in use(pocket firing is more common than you think )
if it doesn't fire when you press the button ,pressing it harder isn't the best idea and something is prob wrong somewhere
if it gets v hot quickly part ways fast lol
a 0.2 ohm coil will run at about 70 ish watts and use up batt power like no tomoz
a 0.5 ohm coil runs about 30 watts
and a 1 ohm coil runs around 15 watts and your batt power lasts a lot longer
the thickness of the wire also makes a diff to how it vapes as thicker wire can have longer heating up time than thinner wires att the same ohms
5 to 7 wraps is normally what i do to get good results and the thickness of the wire is what gives you your resistance
you have to build the coil so it works with the power available as you cant turn it up and down but it will slowly drop in power
batts or good quality genuine batts are a must
if you sub ohming you are going to hammer the batts ,you really need to know what they can do and there are some peps selling copies
peps harp on about batt safety and for good reason if you use a torch batt in your sub ohm setup bad thing can happen quickly and the same with torn batt wraps
tbh i only use mechs for mtl as if things do go wrong it shouldn't happen as quickly i hope
last thing about mechs is you have to take them apart and clean them every so often
they get voltage drop (ie power loss) when the contacts on the switch get dirty
i like mechs for there size and altow there might be a fair bit to learn with them i have a 3 year old one that still works like new
hope that helps
the things you need to be aware off when using a mech are
minimum recommended ohms the mod can run at before bits melt and stay above this
max amps your batts can run at(or the lazy way of min ohms they can handle)and stay on the safe side
dont forget to lock the fire button when not in use(pocket firing is more common than you think )
if it doesn't fire when you press the button ,pressing it harder isn't the best idea and something is prob wrong somewhere
if it gets v hot quickly part ways fast lol
a 0.2 ohm coil will run at about 70 ish watts and use up batt power like no tomoz
a 0.5 ohm coil runs about 30 watts
and a 1 ohm coil runs around 15 watts and your batt power lasts a lot longer
the thickness of the wire also makes a diff to how it vapes as thicker wire can have longer heating up time than thinner wires att the same ohms
5 to 7 wraps is normally what i do to get good results and the thickness of the wire is what gives you your resistance
you have to build the coil so it works with the power available as you cant turn it up and down but it will slowly drop in power
batts or good quality genuine batts are a must
if you sub ohming you are going to hammer the batts ,you really need to know what they can do and there are some peps selling copies
peps harp on about batt safety and for good reason if you use a torch batt in your sub ohm setup bad thing can happen quickly and the same with torn batt wraps
tbh i only use mechs for mtl as if things do go wrong it shouldn't happen as quickly i hope
last thing about mechs is you have to take them apart and clean them every so often
they get voltage drop (ie power loss) when the contacts on the switch get dirty
i like mechs for there size and altow there might be a fair bit to learn with them i have a 3 year old one that still works like new
hope that helps